Converge taps student gamers to build next wave of digital users

Fiber Internet giant Converge ICT Solutions Inc. is using campus gaming initiatives to anchor future broadband demand among young, digital-first users.

In 2025, the company selected 10 student-gamers from Metro and Mega Manila universities under its FiberX Student League Ambassadors program and brought them to its Pampanga headquarters for a closed-door session with senior management.

Digital careers 

“With our digital infrastructure in place, we have enabled and continue to enable Filipinos to build their careers and livelihoods,” said Converge CEO and co-founder Dennis Anthony Uy.

“Many young people have become content creators and have built their careers on Tiktok and other platforms. Philippine gamers can now compete globally and if you’re particularly innovative, you can launch your own start-up with the right digital tools. If you’re entrepreneurial, you can launch your own online business and having brick and mortar space is now entirely optional,” he added. 

The FiberX Student League ambassadors were selected from hundreds of applicants across Metro and Mega Manila over a 10-month screening period in 2025.Shown with the group is Dennis Anthony Uy, who met the students chosen not only for gaming activity but also for academic performance and campus leadership./Photo from Converge 

Uy told the students that gaming skills now intersect with online work, startups, and digital commerce as connectivity barriers fall.

Business payoff

Alongside campus programs, Converge partnered with the Philippine Chamber of Commerce and Industry in 2025 to run the Byte Forward hackathon linked to regional business conferences.

The competition produced technology solutions addressing small and medium enterprise issues such as inventory and supply-chain management.

—Edited by Miguel R. Camus 

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